The game feels more dynamic, otherwise its like a static structure on top of a large lore. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Starsector 0.95.1a is out! Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions.
null - Bug - I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure).
Histidine91/Nexerelin: The Nexerelin 4x mod for Starsector. - GitHub Any way to disable this or make the cooldown longer then playtime? Choose your faction (or establish your own) and dominate the Sector!
Good planet seeds for use w/ mods - Starsector Even more memory is needed. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Good planet seeds for use w/ mods. Histidine, since you are updating this very often (appreciated!) If these are vanilla game seeds, great. Cells spawn because Technology/Industrial activities generate interest. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. I see no actual settings in game and I haven't found anything to show how to do this otherwise. What about Agents? Visit the Mod Troubleshooting Guide! You should have already obtained blueprints for your colony stations & fleet through exploring.
Nexerelin at Starsector Nexus - Mods and community Before the 0.95a update there was an option to disable this at the start, now it's missing. PantlessTemplar 2 yr. ago. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The Hegemony will send inspectors to check your colonies if you're using AI. Nexerelin is a mod for the game Starsector. The people that hate you will come for you. This is an extremely modded run with all kinds of goodies from additional.
Really? Mainly new items and overall nerf to the planets. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. Is it possible to add volatiles mining stations around gas giants?
Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Optional but recommended to get the other colony skills, or get a 2-skill administrator. Uploaded: 23 Feb 2019 . But at least it should work as soon as I release something. Because they're currently, well they seem high for the sake of being high, let's leave it at that. Story victory: Complete the Galatia Academy quest. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Should I install it or just stay vanilla ? (Read 121931 times), Array-index crash!
Last Update: 12 Feb 2023. How do factions handle the "freedom" the mod gives them? You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations.
How hard is it to establish and hold your colony with Nexerelin? Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. 99% of the time, this happens because Starsector ran out of memory. By default you can have 2 agents (accessed through the Intel screen). With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. 10.0.17763 Build 17763. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems.
I think specifically in the nexerelin thread, there is discussion about it. I really should have split this guide up. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time.
Is Nexerelin a good mod or not ? : r/starsector - reddit Choose your faction (or establish your own) and dominate the Sector! No mods for this one. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. It's a massively expensive project in every way. Can you be a Commissioned officer for a faction and still colonize? It's not the same map. Copyright 2023 Robin Scott.
The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience.
[0.9.1a] Stress-free Newbie Colony Guide : r/starsector - reddit This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled.
Starsector GUIDE - How to Install Mods like Nexerelin; New Factions Survey Data | StarSector Wiki | Fandom Overhauls. They were around in 54 and especially in 62! The more markets you give them, the stronger they come back. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores.
[0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24) Diplomatic victory: You are friendly or better with every faction.
Disable Nexerelin's faction expansion? : r/starsector - reddit Starsector Tutorial : Mid to Late game tutorial - YouTube Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. It's good but the new assault station/ planets is not fun in the least. For more information, please see our Will you be raided periodically? Greeting everyone, wanted to share a great world seed. Thanks so much! It's so boring not having a conquer-the-Sector mod atm. The current one is the support one, making it nigh impossible to fight properly. I think ambassadors are from another mod, Nexerelin only gives you Agents. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. It comes in five classes of increasing value, depending on what the survey finds. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Currently the only use of survey data is to be sold at markets for credits. Yes. Is it harder? Please Note : Seeds are effected by some mods! You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. .95.1a-RC6. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. It used to be called Starfarer. Oh well. Great times. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Also it allows you to recruit fleets to fight on your behalf. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Survey Data is a special commodity obtained by surveying uninhabited planets. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Uploader: Histidine. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Starsector Nexerelin Colonization. As title says. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! To build stations using this mod, add the respective abilities to your ability bar! In Vanilla I try and go for my own colony as early as possible. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction.
Mod Troubleshooting Guide (Read BEFORE posting!) I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Intermittent glitchy / artifacted graphics in combat! Tested the seed on RC15. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. Is it insanely so? I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Wars can actually lead to the extinction of a faction entirely. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). When I go into hyperspace the mod crashes my game. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Privacy Policy. Is there a way to disable most of the 4x factor like the random faction events? These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Mod Troubleshooting Guide (Read BEFORE posting! Yes. Can you make enemies across the sector and then settle your own colony and expect to be left alone? I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Should have stable points for stability bonus.
0.95.1a/0.95aRC15 World seeds - Starsector I don't remember specifically since it's been a while, but I found it on the forums. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Nex is neither, but it has a scrappiness to it. Author: Histidine. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Also destroying war fleets with my tiny group of ships felt great. csv is missing systemsCheck starsector log for more info ,
Nexerelin Top Guide! - YouTube Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Nex adds alot of stuff that frankly should be apart of the base game. Create an account to follow your favorite communities and start taking part in conversations. Edited the title and fixed a few grammatical errors here and there and added new info. So is Nexerelin worth it?
StarSector COLONY guide ! [Fast Guide] - YouTube Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. How would one disable vsync in the starsector and java .exe? I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. I appreciate this. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Big thing however, you must not be hated by any faction other than the luddic path. 15.91G. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Having problems?
r/starsector - (Nexerelin) What factors affect AI factions' ability to I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty.
Starsector Colony Guide - Getting Started - ISK Mogul Adventures There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. And it is time to make a colony guide. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. So theres a data point for you. We praise everyday that mod author plays the same game as we do. I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. I checked the exerelin_config.json but I can't find it or it isn't there. Constant glitchy / artifacted graphics in the menu! Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. hi um GraphicLib is not downloding as a .zip help pleas! Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. (OutOfMemoryError). It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve.
Mods at Starsector Nexus - Mods and community I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff.