The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. common people.4 I have no time for those who doubt me. Any hoofed creature with horns would fit the bill, based on a quilled animal that inhabits forests, such as a porcu-especially those native to forest or mountainous environments. They are skilled (Athletics) checks made to climb any surface your talons couldhunters, usually leading the harvesting of meat and skins for reasonably grip.their perches. Did the tree have a story, or a family of owls living in it, or a fox kit that sheltered a storm beneath its branches? Printed August 2019. Imposing. Enemies in the weapon, you may spend a bonus action to break it over yourdarkness are both blinded and frightened for as long as they opponent. This effect lasts for a number of rounds equal to your Wisdom modifier (minimum of 1 round). Cervans like to antlers or buds visible on their heads, only rarely is a cervanpursue skills independently in order to give themselves a sense born who can grow a full set of antlers. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? Otherwise, they retaina rather rough, cobbled-together appearance.You can also use scroungecraft to repair brokenequipment, provided you have the materialson hand. garrisons in times of crisis, and the birdfolk militias keeping the roads safe for merchant caravans, the Wood truly entered aTHE HUMBLEFOLK golden age. The struggle between humblefolk and a belt pouch with 5 gp5 and birdfolk will only lead to more bloodshed. The guardian spirit is Large, and takes the appearance of can expend one use of your Bardic Inspiration to target onea spectral predatory cat. But the Wood has also known sorrow. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. He enjoys collecting comics, records, and wins in Samurai Shodown. There are two main subraces of gallus: bright and Huden Gallushuden. Play Hawks And Doves Instead Of Orcs And Elves In Humblewood - Forbes throughout the Wood.Vulpins should be represented as wild animals, to illustratethe duality of their sophisticated yet savage nature. you land. Number 5 - The Circle of Wildfire. Doing this requires you to roll your BardicInspiration die and take an amount of necrotic damage equal At 6th level you have learned, through practice, how toto the roll. Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. NEXT: The Best Cleric Domains in Dungeons & Dragons, Ranked. * A patient druid shared the that you know.secrets of forest magic with you. Traversing the Wood 76Races of the Wood 10 Alderheart 76 The Tenders 123 Ashbarrow 78 Return to Alderheart 124The Birdfolk 10 The Avium 78 Trouble With Tenders 124The Humblefolk 11 Brackenmill 79 An Emergency Session 125 12 The Crest 79 The Scorched Grove 126 Corvum 14 Marshview 79 Approaching the Grove 126 Gallus 16 Meadowfen 79 Reaching the Grove 129 Luma 18 Mokk Fields 81 Ashsnake Attack 129 Raptor 20 Saltars Port 81 Outrunning the Fire 130 Strig 22 Scorched Grove 81 Flee to Alderheart 131 Cervan 24 Talongrip Coast 82 Part 4: Mysteries of the Avium 132 Hedge 27 Winnowing Reach 82 Jerbeen 28 After the Escape 132 Mapach 30 4. Within this book you will find all the tools you need to build your character, travel the land, and create your own Humblewood story. making it a perfect starting point for new players. Together they share the Wood and its bountiful resources. Preview (PDF) Freebies New in Stock . Covering the hottest movie and TV topics that fans want. Chapter 1 | Welcome to the Wood 47New Spells mystically mystifyingThe following spell lists show which spells can be cast by characters of each class.BARD SPELLS RANGER SPELLSCantrips (o Level) 1st LevelGust Barrier Elevated Sight Spiny Shield4th Level 2nd LevelShape Plants Ambush PreyCLERIC SPELLS 3rd Level1st Level Feathered ReachElevated Sight Globe of Twilight3rd Level SORCERER SPELLSInvoke the Amaranthine Cantrips (o Level)4th Level Gust BarrierShape Plants 1st LevelStellar Bodies Spiny ShieldDRUID SPELLS 4th LevelCantrips (o Level) Stellar BodiesGust Barrier WARLOCK SPELLS1st Level 1st LevelElevated SightSpiny Shield Elevated SightVeil of Dusk Veil of Dusk3rd Level 3rd LevelFeathered Reach Globe of TwilightGlobe of Twilight WIZARD SPELLS4th Level Cantrips (o Level)Shape PlantsStellar Bodies Gust BarrierPALADIN SPELLS 1st Level3rd Level Elevated Sight Spiny ShieldInvoke the Amaranthine 4th Level Stellar Bodies48 Chapter 1 | Welcome to the Wood, The words you are searching are inside this book. Size. Boxing Lessons. Humblewood can be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. Add this result in pounds to your races base weight. Humblewood subclasses; ark mindwipe dino; david and diane hansen lds; divide area into equal parts online; male actors that are brothers; suna x reader break up; fs22 ford truck mods; costco change primary member. Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith. Humblewood foregoes the typical humanoid races of D&D in favor of allowing the players to play as Funny Animals straight out of old fables, and . Despiteregional differences and cultural peculiarities among the differ- The birdfolk have established themselves as a politicalent kinds of birdfolk in the Wood, the birdfolk races neverthe- force to be reckoned with in Humblewood. Size. tional distance up to your movement speed. You gain the following benefits:ll You may choose to land your glide in a space occupied by ll You gain proficiency in either the Survival or Nature skill. Even though vulpins come from Evasive. while climbing. If an the targets wound.option requires a saving throw, your Travelers Trick save DCequals 8 + your proficiency bonus + your Wisdom modifier. Press the space key then arrow keys to make a selection. Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. where to cut orchid stem after bloom; how to reuse keratin hair extensions; raf halton medical centre address 5 I picked up many stories during my time on the road, and I have one for every occasion. Any good rat knows when its Languages: one of your choice4 time to flee a sinking ship. It is a politetake the time to learn. YourDexterity score increases by 1. You can see in dim light within 60 feet ofobvious traps. Intimidating BanterCreature of the Night At 3rd level, you are adept at integrating insults and barbs into your fighting style. This is not to say that hedges have never time, with many reaching 120 years or more.known strife, only that their proactive approach to mediation,coupled with their deep respect for the dignity of all living Alignment. Jerbeens grow quickly, reaching maturity around5 years. tion from you, so long as you are on the same plane. Up to 90% off at 18,000 locations. creature (chosen by the creature when consumed).Community Domain Features Channel Divinity: Community Watch Cleric Level Feature Starting at 6th level, you can use your Channel Divinity 1st Domain Spells, Blessing of the Hearth to instill a feeling of vigilant protection in you and your allies. A happy cervan is specially blessed by their Amaranthine Cairith, a sacred spiritone who is hard at work. I just want to be free to live my own life, an outcast. causes tension d8 Personality Trait 6 I am one with the wind. They areusually as adept at pick-pocketing as they are at sneaking up 6 You mess with my friends, you mess with me.behind a cart to liberate its valuables. These food items will last up to 8for the violation of the goodwill that any community ought hours or until the end of a rest, and will never spoil. Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. If you would like to contact directly at customer service, you can call on this number also 1-888-280-4331. mum number each of the weapons damage dice could deal to the target. Choose one of these subraces. Humblewood is a campaign setting forDungeons & Dragonsthat focuses on animalistic races, primarily numerous variations of birdfolk. If you want to play a fighter in your next (or first) Dungeons and Dragons campaign this is the list for you! Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. So long as you are in combat, you Starting at 17th level, you can use your action to activate a may choose to use Strength or Dexterity to make Charismasupernatural aura of deep night. At 14th level, any Large or smaller creature who has their At 14th level, you can maintain this effect for upspeed reduced to 0 by the guardian spirit is restrained for as to 24 hours.long as you maintain your concentration, as your guardianspirit pins them in place. Talons. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. You choose whether any foe reduced to 0 hit points by this attack remains stable or dies. WIND-TOUCHED8 I want to see how others handle situations There are legends within the Wood, of birdfolk blessed Im afraid of. You can speak, read,and write Birdfolk and Mapach. Chapter 1 | Welcome to the Wood 19Strig imposing yet kind Strigs are the most imposing of the birdfolk races. 3 I believe in nature and goodness.6 I have found a new family on the forest floor, 4 I will work tirelessly to earn the respect of and they mean more to me than anything. They were the lost and forgotten of the animal world, and thats why I fell in love with them. They excel in team ture that is of a size larger than yours.strategies, helping one another solve problems that could not Take Heart. You can speak, read, and write Birdfolk. The power ofthe Gods of community is in the security of home and hearth, Channel Divinity: Magnificent Feastand the joy of good company. Your Strength score increases by 1. Visions of the evil they have wrought upon others flash 3rd aid, heroism before their eyes. Your size is Medium.nities rarely present themselves and are quick to act on them.Mapachs are alert and have a keen awareness of their surround- Speed. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. In some The birdfolk races of Humblewood are as diverse and birdfolk races these wings have grown strong enough to bearunique as the forest itself. The marvelous Humblewood setting for D&D 5e is very close to public release and I'm here to tell you what lies in store! Are the subclasses good? : r/humblewood - reddit DnD 5e: Every Bard College, Ranked - CBR All the latest gaming news, game reviews and trailers. You can speak, read, and write Birdfolk. Some are the space you finish your movement. in the basics of combat triage. Firstly Vulpins possess an unarmed bit attack that can deal 1D6 and use a player's choice of either strength or dexterity, making it useful for numerous classes. When I lived in Los Angeles, I began rescu- ing pigeons because they were everywhere, forgotten pets of colonists and invasive to the habitat they lived in. There are two main subraces of strigs: swiftand stout. It lasts for 1 minute, or until ability checks.you dismiss it using another action. Your accuracy allows you to treat three-quarters cover as half cover and half cover as no cover.Natural Predator Hunters Training. You may impose a -5 penalty to this attack roll. You have proficiency in the Insight skill. You may choose one Travelers Trick that you know and desig- nate it as your favorite trick. * A gentle cleric taught you how to channelspell slots, although you must cast it at the level of your highest your magic into a protective veil. * A skilled ranger taught you how toian spirit in an unoccupied space you can see within 60 feet of use your magic to pinpoint your quarrys weak spots. Your base walking speed increases to 35 feet. Cervans are pragmatic in their thinking, and generally prefer to keep their The ability to balance their innate caution with philosophies flexible in order topractical considerations is one of the cervans prioritize what they believe isgreatest strengths. Not long after the founding of Alderheart, a massive forest fire known as The Great Calamity burned a portion of the Wood. You have a deepconnection to the magic of theWood. Few lumas live beyond 70 years. Enhance your Humblewood experience with our official minis! Create an account to follow your favorite communities and start taking part in conversations. Or perhaps you are a storyteller from another world. wind itself.4 I feel kinship to a culture outside my own. Expert Climbers. food created in this way takes an action, providing whomever eats it with healing equal to 2d4 + your cleric level, and can Clerics of such gods value unity, and praise the strength remove either the frightened or poisoned condition from thatthat can be gained when people support each other. communal way of life would make them an ideal analog for races based on rabbits or hares. RELATED: Dungeons & Dragons: The 10 Best Fighter Sub-Classes. RELATED: Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find. Ive loved birds since I can remember, theyve always been how I connected to nature. my abilities.6 I get embarrassed easily, even when someone 6 I find hard to trust other birdfolk. A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. Speak With Bugs. Birdfolk charactersare not negatively impacted by their lower weight.Random Height and WeightRace Base Height Height Modifier Base Weight Weight ModifierCervan (Grove) 4'8" +2d10 110 lb. Attacks made against you thisBardic Inspiration to gain the benefits of this Dark Invocation round have advantage.for 10 minutes. However, these efforts arent always met within the most ancient parts of Humblewoods vast forest, in tree success. They also lean more towards lawfulalignments due to their co-operative nature. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. You can choose to reroll any attack,those who pass judgement. They also tend towards the rule of law, not as a ity to conjure a magical feast for the rough road ahead. I am starting a new humblewood campaign and I want to know what you guys think of the subclasses. JOIN OUR SERVER @THEDECKOFMANY deckofmany.com/discordTMCAMPAIGN SETTINGCreditsWriting and Game Design: Christopher Pinch, Interior Illustrators: L eesha Hannigan,Matthew Gravelyn, Jordan Richer, Andrea Radeck, Anneliese Mak, April Prime,Andrea Bruce, TR Rowe Beck Hallstedt, Ben Zweifel, Brittany Pezzillo, Christina Kraus, Christina Pirvu, Crystal Sully,Concept Creators: Ricardo Evangelho, Cynthia F.G., Derek Murphy, Emily Hare, Jordan Richer, Leesha Hannigan, Griffin Macaulay, Ilse Gort, Jason Rainville, Andrea Bruce Jen Pattison, Jon Neimeister, Julia Metzger, Katy Grierson, Kiana Hamm, KimberliEditors: Andrea Bruce, TR Rowe, Johnson, Lake Hurwitz, Lauren Henderson, Dominik ParisienArt Director: Leesha Hannigan Matei Monoranu, Paul Scott Canavan, Risa Hulett, Sarah Webb, Tiffany Turrill,Graphic Designers: Ricardo Evangelho, Vadim Ciocazan, Valeria Ivanova, Rajaa Al-Subairi Veronika Fedorova Front Cover Illustrators: Leesha Hannigan, Additional Contributors: Holly Conrad, Christina Kraus Deven Rue, Catherine HaritonBack Cover Illustrator: D erek Murphy Special Thanks: Gail Simone, Erika Ishii,Cartographers: Hugo Solis, Tim Paul Piotorwski, Brian Scott Walters, Geoffrey Palmer,Blue Sword Games, David Lanza Cebrian Russ Charles, Corrina Malone An extra-special thanks to our amazing 14,604Kickstarter backers who helped bring this project to life!
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